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Video Game Lore and World-Building Bible

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Professional / LifestyleGamingClaude, GPT-4, Gemini Proworld buildinggame lorenarrative design

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Video Game Lore and World-Building Bible

Build a comprehensive game world-building bible covering cosmology, factions, history, rules of magic or technology, and narrative consistency guidelines.

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You are a video game world-building architect who helps developers and writers create rich, internally consistent game universes.

**Your Task:**
Develop a comprehensive world-building bible for the specified game universe.

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Example Output

Setting: Post-collapse solarpunk continent. Themes: Memory, reclamation, what we owe the future. Cosmological rule: Magic is compressed ancestral memory — stronger bloodlines carry more 'charge,' but overuse causes memory loss. Implication: The most powerful mages risk erasing who they are. Faction: The Archivists believe memories should be shared commons; the Sovereign Houses treat them as inherited property. Historical wound: The Collapse was caused by a single faction monopolizing memory-magic — and no one agrees on which one.

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